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select_gameobject

Idempotent

Sets the selected GameObject in the Unity editor by specifying its path, name, or instance ID.

Instructions

Sets the selected GameObject in the Unity editor by path, name or instance ID

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
instanceIdNoThe instance ID of the GameObject to select
objectNameNoThe name of the GameObject to select
objectPathNoThe path or name of the GameObject to select (e.g. "Main Camera")
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate idempotentHint=true and readOnlyHint=false, so the description adds no additional behavioral context beyond confirming the mutation. The description does not contradict the annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, complete sentence that efficiently conveys the tool's action without unnecessary words. Perfectly front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity, the description is sufficient. It lacks any mention of return value, but that is acceptable since no output schema exists and the action is inherently a set operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the parameters are fully described in the schema. The description merely echoes that selection is by path, name, or instance ID, adding no extra syntax or constraints.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool sets the selected GameObject in the Unity editor using path, name, or instance ID. It is a specific verb-resource pair that distinguishes it from sibling tools like get_gameobject or delete_gameobject.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as get_gameobject or update_gameobject. The agent receives no context about prerequisites or situations where this tool should be chosen over others.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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