configure_occlusion
Set depth-based occlusion options to create realistic mixed reality by allowing real-world objects to properly obscure virtual objects behind them.
Instructions
Configures depth-based occlusion settings. Occlusion allows real-world objects to properly hide virtual objects that are behind them, creating realistic mixed reality.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| enabled | Yes | Enable or disable depth occlusion | |
| depthMode | No | Depth estimation quality vs performance | Medium |
| smoothEdges | No | Apply edge smoothing to occlusion boundaries | |
| handOcclusion | No | Enable occlusion by tracked hands | |
| occlusionType | No | Type of occlusion to use | EnvironmentDepth |
| occlusionLayers | No | Specific layers that participate in occlusion | |
| temporalFiltering | No | Apply temporal filtering to reduce flickering | |
| humanBodyOcclusion | No | Enable human body segmentation for person occlusion |