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create_scene

Create a new Unity scene, save it to a specified folder, and optionally add it to build settings or make it active.

Instructions

Creates a new scene and saves it to the specified path

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sceneNameYesThe name of the scene to create (without extension)
folderPathNoThe folder path under 'Assets' to save into (default: Assets)
makeActiveNoWhether to open/make the new scene active after creating it
addToBuildSettingsNoWhether to add the scene to Build Settings
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations indicate a mutation (readOnlyHint=false, idempotentHint=false). The description adds that it saves to a path, but omits error conditions (e.g., if scene already exists), side effects, or permission requirements.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One sentence with no wasted words, but slightly too terse for a mutation tool. Could include more context without harming conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Lacks information about output (return values), error handling, and behaviors around parameter interactions. With no output schema and minimal annotations, the description should cover more for completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with clear parameter descriptions. The description adds no extra meaning beyond what the schema already provides, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('creates') and resource ('new scene'), and adds the detail 'saves it to the specified path', clearly distinguishing from sibling tools like 'load_scene' or 'delete_scene'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., 'duplicate_gameobject' or 'load_scene'), nor prerequisites or consequences like overwriting existing scenes.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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