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scriptable_object

Create, inspect, modify, and duplicate ScriptableObject assets in Unity. List and find assets by type for efficient asset management.

Instructions

Manage Unity ScriptableObjects. Actions:

  • create: Create a new ScriptableObject asset

  • get_properties: Inspect all serialized properties

  • set_property: Set a serialized property value

  • list: List ScriptableObjects in a folder

  • find_by_type: Find all assets of a specific SO type

  • duplicate: Duplicate a ScriptableObject asset

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesScriptableObject action to perform
folderNoFolder to search in (default: Assets)
destPathNoDestination path for duplicate
typeNameNoFull or short type name of the ScriptableObject class
assetPathNoPath to the ScriptableObject asset
propertyNameNoName of the serialized property
propertyValueNoValue to set
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations indicate readOnlyHint=false, and the description lists mutating actions (create, duplicate, set_property), but lacks additional behavioral details like permission requirements, side effects, or failure modes.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Description is concise with a clear introductory sentence followed by a list of actions; it is efficient but could be slightly more structured (e.g., grouping actions).

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Covers main actions but lacks comprehensive context for each action's behavior, return values, or edge cases; no output schema, so more detail would be beneficial.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so parameters are already documented. The description adds no extra semantics or examples beyond the schema definitions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it manages Unity ScriptableObjects and lists specific actions (create, get_properties, etc.), distinguishing it from generic asset or script management tools like 'manage_asset' or 'script_management'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives; it does not mention when not to use it or provide context for selecting among sibling tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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