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execute_menu_item

Execute any Unity Editor menu command by specifying its menu path. Automates repetitive actions like creating game objects or opening windows.

Instructions

Executes a Unity menu item by path

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
menuPathYesThe path to the menu item to execute (e.g. "GameObject/Create Empty")
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description states 'Executes' but does not disclose side effects, required context, or consequences of execution. Annotations indicate readOnlyHint=false and openWorldHint=true, but the description adds no behavioral context beyond the bare action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence that is front-loaded and contains no extraneous words. Every word contributes to the core purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with one parameter and no output schema, the description is minimal. It omits details about execution results, error conditions, or safety considerations, which are important given the readOnlyHint=false annotation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with a clear description and example for the single parameter. The description adds no additional semantic value beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'Executes' and identifies the resource as 'Unity menu item by path', clearly distinguishing it from sibling tools which cover different Unity actions like creating objects or building projects.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. The description does not mention exclusions, prerequisites, or alternative tools, leaving the agent to infer usage from the name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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