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delete_gameobject

Destructive

Delete a Unity GameObject from the scene by specifying its path, name, or instance ID for efficient scene cleanup.

Instructions

Deletes a GameObject from the scene by path, name, or instance ID

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
instanceIdNoThe instance ID of the GameObject to delete
objectNameNoThe name of the GameObject to delete
objectPathNoThe path of the GameObject to delete (e.g. "Canvas/Panel/Button")
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true, and the description adds value by specifying identification methods (path, name, instance ID). It does not contradict annotations and provides behavioral context beyond the annotation flags.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no wasted words. It conveys the core purpose and identification methods efficiently.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description adequately covers the tool's purpose and input methods. For a simple destructive tool with no output schema, it is reasonably complete, though it could mention implications like irreversibility or prerequisites.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with clear descriptions for all three parameters. The tool description summarizes the methods but adds no new semantic details beyond the schema, meeting the baseline of 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (delete), resource (GameObject from the scene), and identification methods (path, name, or instance ID), distinguishing it from siblings like duplicate_gameobject or select_gameobject.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use (to delete a GameObject) but provides no explicit guidance on when not to use or alternatives. It lacks prerequisites or context for choosing this over other deletion tools like delete_scene.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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