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build_pipeline

Execute Unity builds, configure build settings, manage scenes, switch platforms, and validate configurations through a comprehensive pipeline control tool.

Instructions

Comprehensive Unity build pipeline control. Actions:

  • build: Execute a build with specified settings

  • get_settings: Get current build settings

  • set_settings: Modify build settings

  • get_scenes: Get scenes in build settings

  • set_scenes: Set scenes in build settings

  • get_report: Get last build report (sizes, errors, warnings)

  • get_player_settings: Get platform-specific player settings

  • set_player_settings: Modify player settings

  • switch_platform: Switch active build target

  • get_platforms: List available build platforms

  • validate: Validate build configuration without building

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesBuild pipeline action to perform
scenesNoScenes for build settings
platformNoTarget build platform
buildPathNoOutput path for the build
buildOptionsNoBuild options
reportFilterNoFilter for build report
playerSettingsNoPlayer settings to modify
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations indicate readOnlyHint=false and openWorldHint=true, but the description does not disclose potential long-running operations, file size implications, or permissions needed. It merely lists actions without behavioral warnings.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise, with a front-loaded purpose and a bulleted list of actions. It could be more structured (e.g., grouping actions), but it is efficient and easy to scan.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (many actions, nested objects, no output schema), the description is incomplete. It does not explain return values or side effects for actions like 'build', 'get_report', or 'validate', leaving the agent with gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema covers all parameters with descriptions (100% coverage). The description does not add value beyond the schema, lacking context on defaults or inter-parameter relationships, but the schema is sufficient.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states 'Comprehensive Unity build pipeline control' and lists multiple actions, making the tool's purpose clear. However, the tool name is a noun rather than a verb, and it doesn't differentiate from sibling build tools like build_xreal_apk.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives, nor when to use specific actions. For a multi-action tool, such guidance is critical but absent.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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