find_gameobjects
Search Unity scenes for GameObjects using name patterns, tags, layers, or component types with wildcard support and filter options.
Instructions
Finds GameObjects in the scene by name pattern, tag, layer, or component type
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tag | No | Tag to filter by (e.g. "Player", "Enemy") | |
| layer | No | Layer number to filter by | |
| maxResults | No | Maximum number of results to return (default: 100) | |
| namePattern | No | Name pattern to search for (supports * wildcard, e.g. "Player*", "*Enemy*") | |
| componentType | No | Component type to filter by (e.g. "Camera", "Rigidbody", "BoxCollider") | |
| includeInactive | No | Whether to include inactive GameObjects (default: true) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| message | No | Human-readable summary or error | |
| success | No | Whether the search succeeded | |
| gameObjects | No | Matching GameObjects |