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animation

Control Unity animation and timeline playback, manage Animator parameters, and create clips via AI commands.

Instructions

Controls Unity Animation and Timeline systems. Actions:

  • play: Play animation on a GameObject

  • stop: Stop animation

  • pause: Pause animation

  • sample: Sample animation at specific time

  • get_clips: List animation clips on an Animator

  • get_parameters: Get Animator parameters

  • set_parameter: Set an Animator parameter (float, int, bool, trigger)

  • get_state_info: Get current Animator state info

  • crossfade: Crossfade to an animation state

  • get_timeline_state: Get Timeline playback state

  • set_timeline_time: Set Timeline playback position

  • play_timeline: Control Timeline playback

  • record_animation: Start/stop animation recording

  • create_clip: Create a new animation clip

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
speedNoAnimation playback speed
actionYesAnimation action to perform
clipNameNoName of the animation clip
objectIdNoInstance ID of the GameObject
wrapModeNoAnimation wrap mode
stateNameNoName of the Animator state
layerIndexNoAnimator layer index (default: 0)
objectPathNoHierarchy path of the GameObject
newClipPathNoPath for new animation clip
timelineTimeNoTime position for Timeline
parameterNameNoName of the Animator parameter
parameterTypeNoType of the Animator parameter
normalizedTimeNoNormalized time (0-1) for sampling or crossfade
parameterValueNoValue to set for the parameter
timelineActionNoTimeline playback action
recordingActionNoAnimation recording action
transitionDurationNoDuration of crossfade transition in seconds
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only indicate readOnlyHint=false, requiring the description to disclose behavioral traits. The list of actions is provided but without details on side effects, prerequisites, or return values. The description does not explain what each action does beyond its name.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise with a bullet list, but it is dense and not well-structured for quick agent parsing. It could be more efficient by grouping related information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (17 parameters, multiple actions, no output schema), the description is incomplete. It does not explain which parameters are required for each action or provide usage examples, leaving the agent with insufficient context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the base rating is 3. The description adds the list of actions but does not map parameters to specific actions or provide additional meaning beyond the schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it controls Unity Animation and Timeline systems and lists the actions, which differentiates it from sibling tools focused on other domains like lighting or physics. However, it could be more specific about the scope.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for animation/timeline tasks but lacks explicit guidance on when to use this tool versus alternatives or when not to use it. There are no exclusion criteria or context for action selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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