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editor_selection

Idempotent

Manage Unity Editor selection: get, set, clear, or add GameObjects and assets by instance IDs or paths.

Instructions

Gets or sets the current Unity Editor selection (GameObjects, assets, etc.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathNoSingle path to add to selection (for add action)
pathsNoArray of GameObject paths or asset paths to select (for set action)
actionNoAction to perform (default: get)
instanceIdNoSingle instance ID to add to selection (for add action)
instanceIdsNoArray of instance IDs to select (for set action)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate idempotentHint=true and readOnlyHint=false; the description adds that it gets or sets the selection but does not disclose the clear/add capabilities or any side effects beyond what is inferred.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, but it is concise; however, it could be more precise by listing all supported actions.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (5 parameters, multiple actions, no output schema), the description is too brief, lacking details on return values, usage examples, or action-specific guidance.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the description adds no extra meaning to parameters beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool operates on the Unity Editor selection with verbs 'gets or sets', but it does not mention the 'clear' and 'add' actions from the schema, and it fails to differentiate from the sibling 'select_gameobject' tool.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like 'select_gameobject', nor does it specify prerequisites or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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