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get_gameobject

Read-onlyIdempotent

Retrieve detailed information about a GameObject by providing its instance ID, name, or hierarchical path. Get all component properties including Transform position, rotation, and scale.

Instructions

Retrieves detailed information about a specific GameObject by instance ID, name, or hierarchical path (e.g., 'Parent/Child/MyObject'). Returns all component properties including Transform position, rotation, scale, and more.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idOrNameYesThe instance ID (integer), name, or hierarchical path of the GameObject to retrieve. Use hierarchical paths like 'Canvas/Panel/Button' for nested objects.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
messageNoHuman-readable summary or error
successNoWhether the GameObject was found
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint and idempotentHint. The description adds context about returning all component properties including Transform, which is useful beyond the annotations. No contradictions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that front-loads the action and includes an example. Every word adds value, no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple read tool with output schema and annotations, the description covers input format and output scope sufficiently. No missing critical information.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and the description repeats the same information about the parameter (instance ID, name, path). No additional semantic detail beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool retrieves detailed information about a specific GameObject, specifying the identifiers (instance ID, name, hierarchical path). It distinguishes from sibling tools like delete_gameobject or update_gameobject.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description indirectly implies usage for retrieving details of a single known object, but does not explicitly contrast with siblings like find_gameobjects (for searching) or explain when not to use. No exclusions or alternatives are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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