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delete_scene

Destructive

Delete a Unity scene by providing its path or name, and automatically remove it from Build Settings.

Instructions

Deletes a scene by path or name and removes it from Build Settings

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sceneNameNoScene name without extension (used if scenePath not provided)
scenePathNoFull asset path to the scene (e.g., 'Assets/Scenes/MyScene.unity')
folderPathNoOptional folder scope to resolve sceneName under 'Assets'
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true, so the description's mention of deletion aligns. It adds the context of removing the scene from Build Settings. However, it does not clarify whether deletion is permanent or if the scene file is removed from the project entirely, leaving some ambiguity.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence of 12 words, front-loading the action and object. Every word is necessary and there is no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple deletion tool with annotations indicating destructiveness, the description covers the primary action and a secondary effect (Build Settings removal). It could be enhanced by explicitly stating irreversibility, but overall it is sufficient for understanding the tool's purpose and effect.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% coverage with clear parameter descriptions. The description reiterates that deletion can be 'by path or name' but does not add new semantic meaning beyond what the schema already provides, so it meets the baseline.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action 'Deletes a scene' and the specific method 'by path or name', differentiating it from sibling tools like `load_scene` or `create_scene` which have different purposes. It also notes the additional effect of removing from Build Settings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not explicitly state when to use this tool versus alternatives or provide context for exclusion. It is implicit that you use it to delete scenes, but no guidance is given on prerequisites or scenarios where other tools might be more appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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