game_websocket
Manage WebSocket client sessions in Godot by connecting, disconnecting, sending messages, and checking connection status.
Instructions
WebSocket client connect/disconnect/send messages
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| url | No | WebSocket URL (for connect) | |
| action | Yes | Action: connect, disconnect, send, status | |
| message | No | Message to send (for send) |