game_process_mode
Define how a node behaves when the game is paused by setting its process mode to inherit, pausable, when paused, always, or disabled.
Instructions
Set node process mode (pausable/always/disabled)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | Yes | Mode: inherit, pausable, when_paused, always, disabled | |
| nodePath | Yes | Path to the node |