game_input_state
Query pressed keys, mouse position, and connected pads in Godot. Also warp the mouse or set its visibility mode for full input control.
Instructions
Query pressed keys, mouse position, connected pads
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | Mouse X (for warp_mouse) | |
| y | No | Mouse Y (for warp_mouse) | |
| action | No | Action: query, warp_mouse, set_mouse_mode | |
| mouseMode | No | Mode: visible, hidden, captured, confined |