game_gi
Create and configure VoxelGI or LightmapGI nodes in Godot to enable global illumination. Specify the parent path, GI type, size, and optional node name.
Instructions
Create/configure VoxelGI or LightmapGI
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| size | No | Extents size {x,y,z} | |
| giType | Yes | Type: voxel_gi or lightmap_gi | |
| parentPath | Yes | Parent node path |