game_resource
Load, save, or check existence of Godot resources at runtime. Use res:// paths to manage assets, including saving a node's property to a resource file.
Instructions
Runtime resource load, save, or preload
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Resource path (res://) | |
| action | Yes | Action: load, save, exists | |
| nodePath | No | Node path (for save - saves node resource) | |
| property | No | Property name holding the resource |