game_emit_signal
Emit a signal on a node in the running Godot game using its path and signal name, optionally passing arguments to control game events.
Instructions
Emit a signal on a node in the running game, optionally with arguments
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| args | No | Optional arguments to pass with the signal | |
| nodePath | Yes | Path to the node | |
| signalName | Yes | Name of the signal to emit |