game_key_hold
Hold a specified keyboard key or Godot input action down, preventing auto-release for continuous in-game behavior.
Instructions
Hold a key down without auto-releasing
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | Key name (e.g. "W", "Space", "Shift") | |
| action | No | Godot input action name (e.g. "move_forward") |