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game_wait

Pause execution for a specified number of frames, allowing timed control over game actions and sequences.

Instructions

Wait N frames in the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
framesNoNumber of frames to wait. Default: 1

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

B3.1/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It does not clarify whether this call blocks execution, yields to the game loop, or can be interrupted; it also says nothing about return behavior. 'Wait N frames' is minimally descriptive but omits important execution semantics.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence with no filler. It front-loads the core action and is appropriately sized for a tool with one optional parameter.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple, but with no output schema and no annotations, the description should explain what the caller can expect. It defines the action clearly enough for basic use, yet leaves behavioral details like blocking semantics and return value unstated, making it minimally complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the schema already documents the 'frames' parameter. The description adds little beyond restating the same meaning ('N frames'), so it meets the baseline but provides no extra parameter context.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('wait') and resource ('the running game') and adds the key detail of frame counting. It clearly differentiates from sibling tools like game_pause or game_time_scale, though it does not explicitly name them.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to prefer this tool over alternatives such as game_create_timer or game_time_scale. The description implies a simple pacing use case, but it never states when-not-to-use or names a competing tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Deploy Server

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