game_skeleton_ik
Control Godot SkeletonIK3D nodes: start or stop inverse kinematics, and set target positions to direct skeletal movement.
Instructions
SkeletonIK3D start/stop/set target position
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Action: start, stop, set_target | |
| target | No | Target position {x,y,z} | |
| nodePath | Yes | Path to SkeletonIK3D node |