game_light_3d
Create or configure 3D lights in Godot scenes. Control directional, omni, and spot types, plus color, energy, range, and shadow casting.
Instructions
Create/configure 3D lights (directional/omni/spot)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| color | No | Light color {r,g,b} | |
| range | No | Light range (omni/spot) | |
| action | Yes | Action: create or configure | |
| energy | No | Light energy/intensity | |
| shadows | No | Enable shadow casting | |
| nodePath | No | Node path (for configure) | |
| lightType | No | Type: directional, omni, spot | |
| spotAngle | No | Spot cone angle in degrees | |
| parentPath | No | Parent node path |