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tumourlove

unreal-animation-mcp

by tumourlove

set_section_time

Set the start time of a Unreal Engine montage section by specifying the asset path, section name, and new time in seconds.

Instructions

Set the start time of a montage section.

Args: asset_path: Unreal asset path section_name: Section name new_time: New start time in seconds

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
new_timeYes
asset_pathYes
section_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of disclosing behavioral traits. It simply says 'Set' without explaining that this is a mutating operation on the asset, whether it overwrites existing data, or any side effects or permissions required. The implicit mutation is not explicitly disclosed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise and front-loaded, with a clear action statement followed by a structured Args list. Every word serves a purpose, with no filler or repetition.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (3 required params, no annotations, output schema present), the description covers the core purpose and parameter meanings. It lacks behavioral caveats and usage context, but for a straightforward setter, it is largely complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It does so by providing an Args section explaining each parameter: 'asset_path: Unreal asset path', 'section_name: Section name', 'new_time: New start time in seconds'. This adds units and format context beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Set the start time of a montage section' with a specific verb and resource. This distinguishes it from sibling tools like set_section_next and add_montage_section, which target different aspects of montage sections.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. It does not mention prerequisites, exclusions, or alternative tools for similar goals (e.g., set_section_next). The usage context is entirely left to the agent to infer.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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