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tumourlove

unreal-animation-mcp

by tumourlove

get_abp_transitions

Retrieve detailed state machine transitions from an Unreal Animation Blueprint by specifying asset path and machine name.

Instructions

Get detailed transitions in an ABP state machine.

Args: asset_path: Unreal asset path machine_name: State machine name

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asset_pathYes
machine_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the full burden of behavioral disclosure. It only repeats the tool's name and arguments, adding no information about return format, whether transitions include conditions/actions, whether any side effects are possible, or any limitations. As a getter, it is likely read-only, but this is not explicitly stated.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise, front-loaded with the purpose, and each sentence earns its place. The parameter block is clearly formatted and easy to scan.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given that an output schema exists, the return values are presumably documented there, so the description does not need to explain them. But the description lacks behavioral context (e.g., what 'transitions' includes) and usage guidance, making it only minimally complete for a moderate-complexity tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema provides only types and titles with 0% coverage in the description, so the parameter descriptions (asset_path: Unreal asset path, machine_name: State machine name) add necessary context beyond the schema. However, they are minimal and could elaborate on expected formats or paths.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool gets detailed transitions in an ABP state machine, using a specific verb ('Get') and resource ('transitions in an ABP state machine'). This distinguishes it from sibling tools like get_abp_nodes or get_abp_state_machines.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives. While the name implies a read operation for transitions, the description does not specify use cases, prerequisites, or mention sibling tools that might be more appropriate for related tasks.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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