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tumourlove

unreal-animation-mcp

by tumourlove

get_abp_blend_nodes

Retrieve blend nodes from an Animation Blueprint graph by providing the asset path and optionally the graph name.

Instructions

Get blend nodes in an AnimBlueprint graph.

Args: asset_path: Unreal asset path graph_name: Graph name to inspect (empty for first graph)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asset_pathYes
graph_nameNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description fails to disclose behavioral traits such as read-only safety or side effects. It merely states the operation without noting that it is a non-mutating operation or any potential consequences.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and front-loaded, with a one-sentence purpose followed by a clean parameter list. Every word earns its place, with no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is a simple getter with two parameters, and the presence of an output schema reduces the need to explain return values. The description covers the essential behavior, though it omits error handling or edge-case guidance, which is acceptable for this simplicity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description adds meaningful context to both parameters: asset_path is defined as 'Unreal asset path' and graph_name as 'Graph name to inspect (empty for first graph)'. This goes beyond the schema, which only provides titles and defaults.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Get') and the specific resource ('blend nodes in an AnimBlueprint graph'). This distinguishes it from sibling tools like get_abp_nodes or get_abp_graphs, providing a precise purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description offers no guidance on when to use this tool versus alternatives. It does not mention exclusions, prerequisites, or typical scenarios, leaving the agent to infer usage solely from the name.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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