Skip to main content
Glama
tumourlove

unreal-animation-mcp

by tumourlove

unreal-animation-mcp

Animation data inspector and editor for Unreal Engine AI development via Model Context Protocol.

Inspect, search, and edit animation sequences, montages, blend spaces, animation blueprints, skeletons, and skeletal meshes — 62 tools total.

Why?

Animation data in Unreal is deeply nested and spread across many asset types — sequences hold notifies, curves, and bone tracks; montages add sections and slots on top; blend spaces map animations to parameter grids; and Animation Blueprints wire it all together through state machines, transitions, and blend nodes. AI agents can't see any of this from C++ alone. This server exposes the full animation stack as structured data so agents can inspect, search, audit, and edit animation assets alongside the rest of your project.

Complements (does not replace):

  • unreal-source-mcp — Engine-level source intelligence (full UE C++ and HLSL)

  • unreal-project-mcp — Project-level source intelligence (your C++ code)

  • unreal-editor-mcp — Build diagnostics and editor log tools (Live Coding, error parsing, log search)

  • unreal-blueprint-mcp — Blueprint graph reading (nodes, pins, connections, execution flow)

  • unreal-blueprint-reader — C++ editor plugin that serializes Blueprint graphs to JSON for AI tooling

  • unreal-material-mcp — Material graph intelligence and editing (expressions, connections, parameters, instances, graph manipulation)

  • unreal-config-mcp — Config/INI intelligence (resolve inheritance chains, search settings, diff from defaults, explain CVars)

  • unreal-niagara-mcp — Niagara VFX intelligence and editing (emitters, modules, HLSL generation, procedural creation, 70 tools)

  • unreal-api-mcp by Nico Bailon — API surface lookup (signatures, #include paths, deprecation warnings)

Together these servers give AI agents full-stack UE understanding: engine internals, API surface, your project code, build/runtime feedback, Blueprint graph data, config/INI intelligence, material graph inspection + editing, animation data inspection + editing, and Niagara VFX inspection + creation.

Related MCP server: UnrealEngine Bridge

Prerequisites

  • AnimationMCPReader plugin installed in your UE project (unreal-animation-reader) — required for C++-backed tools (montage sections, blendspace samples, ABP state machines/transitions/blend nodes, notify time/duration, bone track keys)

  • Python Remote Execution enabled in the editor: Edit > Project Settings > search "remote" > under Python Remote Execution, check "Enable Remote Execution?"

Quick Start

Install from GitHub

uvx --from git+https://github.com/tumourlove/unreal-animation-mcp.git unreal-animation-mcp

Claude Code Configuration

Add to your project's .mcp.json:

{
  "mcpServers": {
    "unreal-animation": {
      "command": "uvx",
      "args": ["--from", "git+https://github.com/tumourlove/unreal-animation-mcp.git", "unreal-animation-mcp"],
      "env": {
        "UE_PROJECT_PATH": "D:/Unreal Projects/YourProject"
      }
    }
  }
}

Environment Variables

Variable

Required

Description

UE_PROJECT_PATH

Yes

Path to the UE project root (containing the .uproject file)

UE_EDITOR_PYTHON_PORT

No

TCP port for editor Python commands (default: 6776)

UE_MULTICAST_GROUP

No

UDP multicast group for editor discovery (default: 239.0.0.1)

UE_MULTICAST_PORT

No

UDP multicast port for editor discovery (default: 6766)

UE_MULTICAST_BIND

No

Local interface to bind multicast listener (default: 127.0.0.1)

How It Works

  1. Editor Discovery — Discovers the running UE editor via UDP multicast (the same protocol as UE's built-in remote_execution.py). Opens a TCP command channel to execute Python in the editor.

  2. Helper Upload — Uploads animation_helpers.py to {project}/Saved/AnimationMCP/ on first use. The helper module wraps unreal.AnimationLibrary and related APIs for inspection, editing, and search operations.

  3. Plugin Bridge — For advanced operations, sends Python commands that call AnimationMCPReaderLibrary static functions from the companion C++ plugin. The plugin serializes animation graph data to JSON strings.

  4. Serving — FastMCP server exposes 62 tools over stdio. Claude Code manages the server lifecycle automatically.

No database, no indexing — all data comes live from the running editor. The server is stateless; animation data is read on demand from whatever assets are loaded.

Adding to Your Project's CLAUDE.md

## Animation Data (unreal-animation MCP)

Use `unreal-animation` MCP tools to inspect, edit, and search animation data —
sequences, montages, blend spaces, ABPs, skeletons, and meshes. Requires
**AnimationMCPReader** plugin and **Python Remote Execution** enabled in editor.

| Category | Tools | When |
|----------|-------|------|
| Sequence Inspect | `get_anim_sequence_info`, `get_anim_notifies`, `get_anim_curves`, `get_bone_tracks` | Understand an animation's properties, notifies, curves, bone data |
| Montage Inspect | `get_montage_info`, `get_montage_sections`, `get_montage_slots` | Read montage structure, sections, slot assignments |
| BlendSpace | `get_blendspace_info`, `get_blendspace_samples` | Read blend space parameters and sample points |
| ABP Inspect | `get_abp_info`, `get_abp_state_machines`, `get_abp_transitions` | Read AnimBP graph structure, state machines, transitions |
| Notify Edit | `add_notify`, `add_notify_state`, `remove_notifies`, `set_notify_time` | Add/remove/move animation notifies |
| Montage Edit | `add_montage_section`, `set_section_next`, `set_montage_blend` | Edit montage sections and blend settings |
| Search | `search_animations`, `search_by_notify`, `audit_notifies` | Find animations by type/folder, audit notify usage |

**Asset paths (no extension):**
- Project `Content/`: `/Game/Path/To/Asset`
- Project `Plugins/`: `/PluginName/Path/To/Asset`
- Engine plugins: `/PluginName/Path/To/Asset`

Tools (62)

Inspection (23)

  • AnimSequence: get_anim_sequence_info, get_anim_notifies, get_anim_curves, get_bone_tracks, get_bone_pose_at_time, get_sync_markers

  • AnimMontage: get_montage_info, get_montage_sections, get_montage_slots

  • BlendSpace: get_blendspace_info, get_blendspace_samples

  • Skeleton/Mesh: get_skeleton_info, get_skeletal_mesh_info

  • AnimBlueprint: get_abp_info, get_abp_graphs, get_abp_nodes, get_abp_asset_overrides, get_abp_state_machines, get_abp_state_info, get_abp_transitions, get_abp_blend_nodes, get_abp_linked_layers

Editing (31)

  • Notifies: add_notify, add_notify_state, remove_notifies, add_notify_track, remove_notify_track, set_notify_time, set_notify_duration

  • Curves: add_curve, add_curve_keys, remove_curve

  • Sync Markers: add_sync_marker, remove_sync_markers

  • Properties: set_root_motion, set_rate_scale, set_additive_type

  • Virtual Bones: add_virtual_bone, remove_virtual_bones

  • Montage: set_montage_blend, add_montage_section, delete_montage_section, set_section_next, set_section_time

  • BlendSpace: add_blendspace_sample, edit_blendspace_sample, delete_blendspace_sample

  • Bone Tracks: add_bone_track, remove_bone_track, set_bone_track_keys

  • Misc: copy_notifies, add_meta_data, remove_meta_data

Search & Analysis (8)

  • search_animations, search_by_notify, search_by_curve, search_by_slot

  • audit_notifies, audit_blendspace, compare_animations, get_animation_summary

Development

# Clone and install
git clone https://github.com/tumourlove/unreal-animation-mcp.git
cd unreal-animation-mcp
uv sync

# Run tests
uv run pytest -v

# Run server locally
uv run unreal-animation-mcp

Requirements

  • Python 3.11+

  • uv (recommended) or pip

  • Unreal Engine 5.x with Python plugin and Remote Execution enabled

  • AnimationMCPReader C++ plugin

License

MIT

A
license - permissive license
-
quality - not tested
F
maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

Resources

Unclaimed servers have limited discoverability.

Looking for Admin?

If you are the server author, to access and configure the admin panel.

Related MCP Servers

View all related MCP servers

Related MCP Connectors

  • Control Unreal Engine to browse assets, import content, and manage levels and sequences. Automate…

  • A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal E…

  • 100+ MCP tools for AI agents: content metadata, trade intelligence, business-expertise analysis.

View all MCP Connectors

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/tumourlove/DEPRECATED-unreal-animation-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server