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tumourlove

unreal-animation-mcp

by tumourlove

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
UE_PROJECT_PATHYesPath to the UE project root (containing the .uproject file)
UE_MULTICAST_BINDNoLocal interface to bind multicast listener (default: 127.0.0.1)127.0.0.1
UE_MULTICAST_PORTNoUDP multicast port for editor discovery (default: 6766)6766
UE_MULTICAST_GROUPNoUDP multicast group for editor discovery (default: 239.0.0.1)239.0.0.1
UE_EDITOR_PYTHON_PORTNoTCP port for editor Python commands (default: 6776)6776

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
get_anim_sequence_infoA

Get core metadata for an AnimSequence.

Returns length, frame count, rate scale, interpolation type, additive type, root motion settings, bone track names, and skeleton reference.

Args: asset_path: Unreal asset path, e.g. '/Game/Animations/AS_Run'

get_anim_notifiesA

Get all notifies on an animation asset.

Args: asset_path: Unreal asset path to an AnimSequence or AnimMontage

get_anim_curvesA

Get all curves on an animation sequence.

Args: asset_path: Unreal asset path curve_type: Filter by type: 'float', 'vector', or 'transform'

get_bone_tracksA

Get bone track names, or detailed keys for a specific bone.

Args: asset_path: Unreal asset path bone_name: Specific bone to inspect (omit for track list)

get_bone_pose_at_timeA

Get bone transforms at a specific time.

Args: asset_path: Unreal asset path bone_names: List of bone names to query time: Time in seconds

get_sync_markersC

Get sync markers on an animation sequence.

Args: asset_path: Unreal asset path

get_montage_infoC

Get core metadata for an AnimMontage.

Args: asset_path: Unreal asset path, e.g. '/Game/Montages/AM_Attack'

get_montage_sectionsA

Get detailed section list for a montage.

Args: asset_path: Unreal asset path

get_montage_slotsB

Get slot tracks for a montage.

Args: asset_path: Unreal asset path

get_blendspace_infoB

Get core metadata for a BlendSpace.

Args: asset_path: Unreal asset path

get_blendspace_samplesB

Get all sample points in a BlendSpace.

Args: asset_path: Unreal asset path

get_skeleton_infoA

Get bone hierarchy and metadata for a Skeleton.

Args: asset_path: Unreal asset path

get_skeletal_mesh_infoC

Get metadata for a SkeletalMesh.

Args: asset_path: Unreal asset path

get_abp_infoB

Get core metadata for an AnimBlueprint.

Args: asset_path: Unreal asset path, e.g. '/Game/Characters/ABP_Hero'

get_abp_graphsC

List animation graphs in an AnimBlueprint.

Args: asset_path: Unreal asset path

get_abp_nodesA

Enumerate anim graph nodes in an AnimBlueprint.

Args: asset_path: Unreal asset path node_class: Filter by node class name (e.g. 'AnimGraphNode_BlendListByBool')

get_abp_asset_overridesB

Get parent node asset overrides in an AnimBlueprint.

Args: asset_path: Unreal asset path

get_abp_state_machinesA

Get all state machines in an AnimBlueprint with states and transitions.

Args: asset_path: Unreal asset path, e.g. '/Game/Characters/ABP_Hero'

get_abp_state_infoC

Get detailed info about a specific state in an ABP state machine.

Args: asset_path: Unreal asset path machine_name: State machine name state_name: State name

get_abp_transitionsB

Get detailed transitions in an ABP state machine.

Args: asset_path: Unreal asset path machine_name: State machine name

get_abp_blend_nodesA

Get blend nodes in an AnimBlueprint graph.

Args: asset_path: Unreal asset path graph_name: Graph name to inspect (empty for first graph)

get_abp_linked_layersC

Get linked animation layers in an AnimBlueprint.

Args: asset_path: Unreal asset path

add_notifyB

Add a notify to an animation.

Args: asset_path: Unreal asset path track_name: Notify track name time: Trigger time in seconds notify_class: Notify class name (e.g. 'AnimNotify_PlaySound')

add_notify_stateB

Add a notify state to an animation.

Args: asset_path: Unreal asset path track_name: Notify track name time: Start time in seconds duration: Duration in seconds notify_state_class: Notify state class name

remove_notifiesA

Remove notifies by name or track.

Args: asset_path: Unreal asset path notify_name: Remove notifies with this name track_name: Remove all notifies on this track

add_notify_trackB

Add a notify track to an animation.

Args: asset_path: Unreal asset path track_name: Name for the new track

remove_notify_trackA

Remove a notify track.

Args: asset_path: Unreal asset path track_name: Track to remove

set_notify_timeA

Set the trigger time of a specific notify.

Args: asset_path: Unreal asset path notify_index: Index of the notify new_time: New trigger time in seconds

set_notify_durationB

Set the duration of a notify state.

Args: asset_path: Unreal asset path notify_index: Index of the notify state new_duration: New duration in seconds

add_curveB

Add a curve to an animation.

Args: asset_path: Unreal asset path curve_name: Name for the new curve curve_type: 'float', 'vector', or 'transform'

add_curve_keysC

Add keys to a float curve.

Args: asset_path: Unreal asset path curve_name: Curve name times: List of key times values: List of key values

remove_curveC

Remove a curve from an animation.

Args: asset_path: Unreal asset path curve_name: Curve to remove

add_sync_markerC

Add a sync marker to an animation.

Args: asset_path: Unreal asset path marker_name: Marker name time: Time in seconds track_name: Notify track name

remove_sync_markersB

Remove sync markers by name, track, or all.

Args: asset_path: Unreal asset path marker_name: Remove markers with this name track_name: Remove markers on this track

set_root_motionA

Enable/disable root motion on an animation.

Args: asset_path: Unreal asset path enabled: Enable or disable root motion lock_type: Lock type (e.g. 'AnimFirstFrame', 'Zero', 'RefPose')

set_rate_scaleC

Set the rate scale of an animation.

Args: asset_path: Unreal asset path rate_scale: New rate scale value

set_additive_typeC

Set additive animation type.

Args: asset_path: Unreal asset path additive_type: Additive type (e.g. 'AAT_None', 'AAT_LocalSpaceBase') base_pose_type: Base pose type (e.g. 'ABPT_None', 'ABPT_RefPose')

add_virtual_boneC

Add a virtual bone to a skeleton.

Args: asset_path: Unreal asset path to skeleton source_bone: Source bone name target_bone: Target bone name

remove_virtual_bonesA

Remove virtual bones from a skeleton.

Args: asset_path: Unreal asset path bone_names: Specific bones to remove (omit for all)

copy_notifiesB

Copy notifies from one animation to another.

Args: source_path: Source asset path dest_path: Destination asset path

set_montage_blendC

Set montage blend settings.

Args: asset_path: Unreal asset path blend_in_time: Blend in time in seconds blend_out_time: Blend out time in seconds blend_out_trigger: Blend out trigger time auto_blend_out: Enable auto blend out

add_meta_dataC

Add metadata to an animation asset.

Args: asset_path: Unreal asset path meta_data_class: Metadata class name

remove_meta_dataB

Remove metadata from an animation asset.

Args: asset_path: Unreal asset path meta_data_class: Specific class to remove (omit for all)

add_montage_sectionC

Add a new section to a montage.

Args: asset_path: Unreal asset path section_name: Name for the new section start_time: Start time in seconds

delete_montage_sectionB

Delete a section from a montage.

Args: asset_path: Unreal asset path section_index: Index of the section to delete

set_section_nextC

Set the next section for a montage section.

Args: asset_path: Unreal asset path section_name: Current section name next_section_name: Next section to play

set_section_timeA

Set the start time of a montage section.

Args: asset_path: Unreal asset path section_name: Section name new_time: New start time in seconds

add_blendspace_sampleC

Add a sample to a BlendSpace.

Args: asset_path: BlendSpace asset path anim_path: Animation asset path for the sample x: X axis value y: Y axis value

edit_blendspace_sampleA

Edit a BlendSpace sample position and/or animation.

Args: asset_path: BlendSpace asset path sample_index: Index of the sample to edit x: New X axis value y: New Y axis value anim_path: New animation path (empty to keep current)

delete_blendspace_sampleA

Delete a sample from a BlendSpace.

Args: asset_path: BlendSpace asset path sample_index: Index of the sample to delete

add_bone_trackC

Add a bone track to an animation.

Args: asset_path: Unreal asset path bone_name: Bone name

remove_bone_trackA

Remove a bone track from an animation.

Args: asset_path: Unreal asset path bone_name: Bone name include_children: Also remove child bone tracks

set_bone_track_keysB

Set bone track keys for an animation.

Args: asset_path: Unreal asset path bone_name: Bone name positions_json: JSON array of [x,y,z] positions rotations_json: JSON array of [x,y,z,w] rotations scales_json: JSON array of [x,y,z] scales

search_animationsA

Search for animation assets by name, type, folder, or skeleton.

Args: query: Name pattern to match (case-insensitive) anim_type: Filter by type: AnimSequence, AnimMontage, BlendSpace, BlendSpace1D, AnimBlueprint folder: Unreal folder path, e.g. '/Game/Animations' skeleton: Filter by skeleton path

search_by_notifyA

Find animations containing a specific notify.

Args: notify_name: Notify name to search for notify_class: Notify class to search for folder: Restrict search to folder

search_by_curveA

Find animations containing a specific curve.

Args: curve_name: Curve name to search for curve_type: Filter by type: 'float', 'vector', 'transform' folder: Restrict search to folder

search_by_slotB

Find montages using a specific slot.

Args: slot_name: Slot name to search for folder: Restrict search to folder

audit_notifiesB

Audit notify usage across animations.

Args: asset_path: Specific asset to audit (omit for folder scan) folder: Folder to scan

audit_blendspaceC

Analyze BlendSpace sample coverage and find issues.

Args: asset_path: BlendSpace asset path

compare_animationsC

Compare two animation assets.

Args: path_a: First animation asset path path_b: Second animation asset path

get_animation_summaryB

Get folder-level animation stats.

Args: folder: Unreal folder path, e.g. '/Game/Animations'

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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