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tumourlove

unreal-animation-mcp

by tumourlove

get_blendspace_samples

Retrieve all sample points from an Unreal Engine BlendSpace asset by supplying its asset path, enabling inspection of animation blend configurations.

Instructions

Get all sample points in a BlendSpace.

Args: asset_path: Unreal asset path

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asset_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It only states the action without disclosing return format, error behavior, or whether it is a pure read operation. This lack of behavioral context is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is short and front-loaded with no fluff. The Args block is redundant with the schema but does not harm. It is concise but lacks substance, so not a 5.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With only one parameter and an output schema present, the description is still too thin. It does not clarify the nature of 'sample points' or differentiate from get_blendspace_info, leaving the agent to infer crucial usage context from the tool name alone.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, and the description only adds 'Unreal asset path' for the parameter, which does little beyond the parameter name 'asset_path'. It adds minimal semantic value and does not compensate for the lack of schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Get all sample points in a BlendSpace' with a specific verb and resource. This distinguishes it from sibling tools like get_blendspace_info (which likely returns general info) and add_blendspace_sample/edit_blendspace_sample (which modify sample points).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies the tool is for retrieving sample points but gives no explicit guidance on when to use it over alternatives. It does not mention exclusions or when to prefer other getters like get_blendspace_info or audit_blendspace.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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