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tumourlove

unreal-animation-mcp

by tumourlove

get_anim_notifies

Retrieves all animation notifies from an AnimSequence or AnimMontage by specifying its Unreal asset path.

Instructions

Get all notifies on an animation asset.

Args: asset_path: Unreal asset path to an AnimSequence or AnimMontage

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asset_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only says 'Get' (implying read-only) and the asset type restriction, but does not mention prerequisites like whether the asset must be loaded, potential error cases, or whether 'notifies' includes notify states. This is a notable transparency gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and front-loaded: the first sentence states the action, and the Args block provides structured parameter detail without unnecessary words. It is appropriately sized for a single-parameter getter.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple with one parameter, and an output schema exists so return values are documented. The description covers the parameter and the action adequately. It could be more complete by clarifying the exact scope of 'notifies' (e.g., whether notify states are included), but overall it is sufficient.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has no description for asset_path (schema coverage 0%), so the description must compensate. The Args section fully explains that asset_path is an Unreal asset path to an AnimSequence or AnimMontage, giving complete semantic meaning beyond the bare schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'Get' with a clear resource 'notifies' on an animation asset, and further restricts the asset type to AnimSequence or AnimMontage in the Args. This distinguishes it from sibling tools like get_anim_curves or get_sync_markers which target different data.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives clear context by stating it retrieves notifies and imposes a usage constraint by requiring the asset_path to be an AnimSequence or AnimMontage. However, it does not explicitly mention alternative tools for other asset types or data kinds, so it falls short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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