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tumourlove

unreal-animation-mcp

by tumourlove

get_abp_linked_layers

Retrieve linked animation layers from an AnimBlueprint using its Unreal asset path. Use this to inspect layer relationships in animation blueprints.

Instructions

Get linked animation layers in an AnimBlueprint.

Args: asset_path: Unreal asset path

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asset_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

There are no annotations, so the description must carry behavioral disclosure. It only states the action 'Get' implicitly suggesting read-only, but does not mention error handling, invalid paths, absence of linked layers, or any side effects. This leaves significant behavioral uncertainty.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise with no filler. The first sentence states the purpose directly, and the second sentence lists the argument. It is well-structured for quick scanning, though perhaps too abbreviated.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With only one parameter and an output schema present, the description could suffice, but it lacks essential context about what 'linked animation layers' are, how they relate to others, or when to use this tool. Given the large sibling set, this minimal description leaves the agent under-informed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The single parameter asset_path is described as 'Unreal asset path' in the description, but this adds barely more than the schema's 'Asset Path' title. With 0% schema description coverage and no extra format or usage detail, the description fails to compensate meaningfully.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Get' and the specific resource 'linked animation layers in an AnimBlueprint', making the core purpose evident. However, it does not differentiate this from sibling tools that also retrieve AnimBlueprint data (e.g., get_abp_info, get_abp_graphs).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided about when to use this tool versus alternatives. There is no mention of prerequisites, exclusions, or related sibling tools, leaving the agent to infer usage solely from the name.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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