get_abp_state_machines
Retrieves all state machines from an Animation Blueprint, including their states and transitions. Provide the asset path to inspect the blueprint's state machine structure.
Instructions
Get all state machines in an AnimBlueprint with states and transitions.
Args: asset_path: Unreal asset path, e.g. '/Game/Characters/ABP_Hero'
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |