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tumourlove

unreal-animation-mcp

by tumourlove

add_notify_track

Add a notify track to an Unreal Engine animation asset. Specify the asset path and track name to create a new track for animation notifies.

Instructions

Add a notify track to an animation.

Args: asset_path: Unreal asset path track_name: Name for the new track

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asset_pathYes
track_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure, but it only states the base operation. It doesn't mention side effects (e.g., what happens if the track already exists), required asset state, or error conditions. For a mutation tool, this is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very short and front-loaded with a clear verb+object sentence. The Args list is somewhat redundant with the schema but not verbose, and every line serves a purpose. It is appropriately sized for the minimal information it conveys.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple two-parameter tool, the description covers the essential action and parameter meanings but omits behavioral context (e.g., overwrite behavior, asset type requirement) and relies on the output schema for return-value details. It is minimally viable but lacks critical mutation context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description adds brief semantic hints beyond the schema titles: asset_path is an 'Unreal asset path' and track_name is a 'name for the new track'. This adds some meaning, but it's superficial and doesn't cover format, constraints, or uniqueness. With 0% schema description coverage, the description only minimally compensates.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states the specific verb 'Add' and the resource 'notify track to an animation', clearly distinguishing it from sibling tools like add_notify (which adds a notify) and remove_notify_track (which removes a track). The purpose is immediately clear.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like add_notify or add_notify_state, nor does it mention prerequisites (e.g., asset must be an animation) or conditions. There is no usage context beyond the one-line action.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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