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tumourlove

unreal-animation-mcp

by tumourlove

remove_notify_track

Remove a specified notify track from an Unreal animation asset by providing its path and track name, helping clean up animation data.

Instructions

Remove a notify track.

Args: asset_path: Unreal asset path track_name: Track to remove

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asset_pathYes
track_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It only says 'Remove' without mentioning side effects, reversibility, permission requirements, or behavior if the track does not exist. For a destructive operation, this is a notable transparency gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single purpose statement followed by a neatly formatted argument list. Every word earns its place; there is no fluff or redundancy. The main action is front-loaded, making it instantly scannable.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description covers the core operation and the two parameters, and since an output schema exists, the lack of return value info is acceptable. However, it omits usage context, behavioral consequences, and any disambiguation from siblings. For a simple destructive tool, it is minimally viable but not comprehensive.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has no descriptions (0% coverage), so the description must compensate. It does so by defining both parameters: 'asset_path: Unreal asset path' and 'track_name: Track to remove'. This adds clear meaning beyond the raw property names, though it is minimal.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Remove a notify track' uses a specific verb and resource, clearly differentiating it from sibling tools like remove_notifies (which removes notify events) and remove_bone_track (bone tracks). This is a precise, non-tautological statement of purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives, no prerequisites, and no exclusions. The description simply states the operation without contextual cues that could help an agent decide between this and similar removal tools like remove_notifies or remove_bone_track.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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