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UnrealEngine Bridge

An agentic AI bridge connecting Claude Code to Unreal Engine 5.7. Claude can perceive, reason about, and manipulate UE5 scenes through MCP tools, a file-based bridge protocol, and the Remote Control API.

Forked from TranslatorsGame/ue-bridge. This version focuses on expanding agentic capabilities.

What's Included

Component

Description

UEBridge plugin

Drop-in UE5 plugin with Runtime + Editor modules

ViewportPerception plugin

Viewport capture with metadata for AI perception

MCP server

11 tool modules (39 tools) for Claude Code integration

Bridge orchestrator

Python game flow with USD-native file I/O

Behavioral tracking

Response time, hesitation, burnout detection

Quick Start

1. UE5 Setup

  1. Open UnrealEngine_Bridge.uproject in UE 5.7

  2. Go to Edit > Plugins, search "UE Bridge", enable it

  3. Restart the editor

  4. Verify Remote Control is active on localhost:30010

2. Python Setup

pip install -e ".[dev]"
python bridge_orchestrator.py

3. MCP Integration

Add to your Claude Code MCP config:

{
  "mcpServers": {
    "ue-bridge": {
      "command": "python",
      "args": ["-m", "ue_mcp.mcp_server"],
      "cwd": "C:/Users/User/UnrealEngine_Bridge"
    }
  }
}

MCP Tools (39)

Actors (6)

Tool

Purpose

ue_spawn_actor

Create actors in the level

ue_delete_actor

Remove actors

ue_list_actors

Query all actors

ue_set_transform

Position/rotate/scale actors

ue_duplicate_actor

Duplicate an actor with offset

ue_get_actor_bounds

Get axis-aligned bounding box

Scene Understanding (4)

Tool

Purpose

ue_get_actor_details

Full actor info: class, transform, components, tags, parent

ue_query_scene

Filtered queries with class, tag, name, and spatial search

ue_get_component_details

Deep component inspection (mesh, materials, lights)

ue_get_actor_hierarchy

Parent-child attachment tree (max depth 10)

Materials (4)

Tool

Purpose

ue_create_material_instance

Create MaterialInstanceConstant from parent

ue_set_material_parameter

Set scalar/vector/texture parameters

ue_get_material_parameters

List all exposed parameters with values

ue_assign_material

Apply material to actor mesh component

Editor Utilities (5)

Tool

Purpose

ue_console_command

Execute console commands (with safety blocklist)

ue_undo / ue_redo

Undo/redo editor actions

ue_focus_actor

Focus viewport on actor

ue_select_actors

Set editor selection by label

Properties (2)

Tool

Purpose

ue_get_property

Read UObject properties

ue_set_property

Write UObject properties

Assets (3)

Tool

Purpose

ue_find_assets

Search Content Browser

ue_create_material

Create material with wired BaseColor/Roughness/Metallic nodes

ue_delete_asset

Delete asset from Content Browser

Level (4)

Tool

Purpose

ue_save_level

Save current level

ue_get_level_info

Level name and actor count

ue_load_level

Load a level by content path

ue_get_world_info

Streaming levels, world settings, game mode

Blueprints (7)

Tool

Purpose

ue_create_blueprint

Create Blueprint asset

ue_add_component

Add component to live actor

ue_set_component_property

Set property on actor component

ue_set_blueprint_defaults

Set CDO default values

ue_compile_blueprint

Compile and save Blueprint

ue_get_actor_components

List components on actor

ue_spawn_blueprint

Spawn Blueprint instance

Motion Graphics (3)

Tool

Purpose

ue_create_cloner

ClonerEffector instancing

ue_create_niagara_system

Niagara particle system

ue_create_pcg_graph

PCG procedural volume

Perception (1+)

Tool

Purpose

ue_viewport_percept

Viewport screenshot + metadata

Architecture

Claude Code (MCP client)
    |
    v
MCP Server (stdio) -- ue_mcp/mcp_server.py
    |
    v
HTTP (localhost:30010)
    |
    v
UE5 Remote Control API
    |
    v
UE5 Editor

File-Based Bridge

For game flow (questions/answers), a file-based protocol uses ~/.translators/:

  • bridge_state.usda -- USD VariantSets as state machine

  • state.json / answer.json -- JSON fallback

  • cognitive_profile.usda -- Generated profile

  • heartbeat.json -- Liveness (5s interval)

The UUEBridgeSubsystem polls at 10Hz with adaptive backoff.

Project Structure

Plugins/
├── UEBridge/
│   └── Source/
│       ├── UEBridgeRuntime/           # Subsystem, types, UI widgets, style
│       └── UEBridgeEditor/            # File watching, process management
└── ViewportPerception/                # AI perception layer

Source/UnrealEngineBridge/             # Game module
├── BridgeComponent.*                  # Legacy BP relay
└── UI/                                # Slate widgets

ue_mcp/                                # MCP server
├── mcp_server.py                      # Entry point
├── remote_control_bridge.py           # UE5 HTTP wrapper
└── tools/                             # Tool modules (11, 39 tools)

bridge_orchestrator.py                 # Game flow orchestration
usd_bridge.py                          # USD I/O + profile generation
tests/                                 # pytest suite

License

Copyright 2026 Joseph Ibrahim. All rights reserved.

-
security - not tested
F
license - not found
-
quality - not tested

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