Best Unreal Engine MCP Servers
Unreal Engine is a complete suite of development tools for anyone working with real-time technology, enabling creators across games, architecture, automotive, film and more to deliver cutting-edge content and experiences.
Why this server?
Provides tools for interacting with Unreal Engine 4.27, enabling AI agents to perform actor and level editing, Blueprint creation and compilation, C++ class generation, material editing, DataTable operations, and more, all within the editor via undoable transactions.
AlicenseBqualityCmaintenanceEnables AI coding agents to control and interact with Unreal Engine 4.27 editor through MCP protocol, translating tool calls into HTTP commands for the in-editor plugin.100MITWhy this server?
Allows capturing screenshots of the Unreal Engine window for visual feedback during development.
AlicenseAqualityDmaintenanceAn MCP server that enables Claude Code and other MCP clients to take screenshots of the full screen or specific windows, with support for repeated captures over intervals.131 npm8MITWhy this server?
Provides documentation and implementation guides for integrating Rive animations into Unreal Engine projects.
AlicenseAqualityDmaintenanceProvides access to Rive's animation documentation, runtime guides, editor features, and tutorials via the Model Context Protocol.86MITWhy this server?
Provides accurate Unreal Engine C++ API documentation, including function signatures, include paths, class references, deprecation warnings, and keyword search, enabling AI agents to write correct UE C++ code without hallucinating APIs.
AlicenseAqualityBmaintenanceProvides accurate Unreal Engine C++ API documentation to AI agents, preventing hallucinated signatures and incorrect includes.553 PyPI96MITWhy this server?
Allows interaction with a running Unreal Engine 5 game, providing virtual gamepad/keyboard/mouse input injection, screen capture, live logs, UI inspection and clicking, game state queries, and console command execution.
AlicenseAqualityCmaintenanceEnables playing and observing a running Unreal Engine 5 game through virtual gamepad, keyboard, and mouse input, plus screen capture, log streaming, and UMG UI inspection and control.16MITWhy this server?
Provides project-level source and configuration intelligence for Unreal Engine, enabling AI agents to search, read, and understand C++ source, config files, module dependencies, gameplay tags, replication topology, and asset references.
AlicenseAqualityFmaintenanceIndexes Unreal Engine project C++ source, config files, dependencies, gameplay tags, replication, asset references, and log categories into a SQLite database and exposes tools for AI assistants to query structural and config info.17MITWhy this server?
Provides tools for driving a running Unreal Engine editor, including listing assets and actors, importing assets, spawning and manipulating actors, controlling the viewport, taking screenshots, saving all, and executing arbitrary Python code in the editor.
AlicenseAqualityCmaintenanceEnables Claude to control a running Unreal Engine editor via Epic's Python Remote Execution protocol, supporting asset import, actor manipulation, viewport screenshots, and arbitrary Python execution.11MITWhy this server?
Allows Claude to control a running Unreal Engine 5 editor, providing tools for scene manipulation, asset management, and other editor operations through a bridge to the HullForge editor plugin.
AlicenseAqualityCmaintenanceAn MCP server that enables Claude to drive a running Unreal Engine 5 editor, managing communication between the editor plugin and the LLM client through stdio transport with session discovery, idempotent operations, and honest failure reporting.1MITWhy this server?
Allows AI agents to control Unreal Engine 5, enabling natural language commands for building levels, changing assets, triggering blueprints, and performing transform modifications via the Remote Control API.
AlicenseBqualityBmaintenanceEnables AI agents to control Unreal Engine 5 through natural language commands, using the Model Context Protocol and Remote Control API to build levels, change assets, and trigger blueprints.72MIT