Best Unreal Engine MCP Servers
Unreal Engine is a complete suite of development tools for anyone working with real-time technology, enabling creators across games, architecture, automotive, film and more to deliver cutting-edge content and experiences.
Why this server?
Supports Unreal Engine dedicated server builds: generates a Dockerfile that runs the packaged LinuxServer folder, applies the non-root user Unreal requires, and validates existing configs for Unreal servers running as root.
AlicenseAqualityBmaintenanceEnables coding agents to deploy and manage game server containers on Edgegap, from creation through player connection, without manual API reference.433,125 npm1Apache 2.0Why this server?
Provides quickstart documentation and code examples for integrating horizOn Backend-as-a-Service into Unreal Engine 5.5+ projects using the official horizOn SDK plugin, including C++ and Blueprint examples.
AlicenseAqualityAmaintenanceEnables AI coding assistants to access documentation, live API tools, and workflow prompts for integrating a game/app backend service into Godot, Unity, and Unreal Engine projects, including auth, leaderboards, cloud saves, remote config, localization, news, gift codes, feedback, logs, crash reporting, email, and admin dashboard management.120171 npmMITWhy this server?
Embeds an MCP server directly inside the Unreal Engine 5.8 editor, exposing 2,000+ tools that let agents build and modify a project in place: Blueprints and their graphs, materials and material instances, animation (AnimBP, montages, IK, Pose Search), Niagara, landscapes and foliage, World Partition, PCG, Sequencer shots, UMG/CommonUI/MVVM, GAS, AI (Behavior Trees, StateTree, EQS, Smart Objects), audio and MetaSounds, USD/Interchange, plus Play-in-Editor control and inspection. Every call runs as a single named undo step and is verified by preconditions (refusing calls known to crash or freeze the editor) and post-call readback, with an Activity panel listing each call's duration and outcome.
Why this server?
Provides tools for modding Unreal Engine 2.5 assets, specifically Lineage 2, including extracting, modifying, and repackaging textures (.utx) and generating procedural 3D meshes (.usx).
AlicenseAqualityDmaintenanceMCP server for Lineage 2 / Unreal Engine 2.5 asset modding, enabling texture extraction, modification, repackaging, and procedural mesh generation.182MITWhy this server?
Converts COLMAP camera solves into Unreal Engine camera parameters (location, pitch/yaw/roll, FOV, focal length) and provides a UE5 Python script to import a solved camera as a keyed CineCamera, enabling virtual production compositing in Unreal.
AlicenseBqualityCmaintenanceEnables an AI agent to run a CG cosplay virtual production pipeline on real footage: probe and conform clips, extract frames, chroma key or apply an installed matting model, solve camera moves with COLMAP, convert them into Unreal Engine camera data, add anime-style timing and impact effects, crop verticals, plan live-booth latency, and read the bundled knowledge base. It ships as a Python package of 14 ffmpeg- and COLMAP-backed tools that plug into Claude Code, Claude Desktop, or any MCP client.14MITWhy this server?
Provides native automation for Unreal Engine, including new project creation, FBX asset import, scene assembly, materials, lights, cameras, camera sequences, inspection, and trusted Python execution for .uproject, .uasset, and .umap files.
AlicenseAqualityAmaintenanceEnables MCP clients to drive native CAD and 3D applications—Autodesk Fusion, Blender, and Unreal Engine—by planning work, executing trusted Python, inspecting real geometry, revising editable source files, and handing assets between applications. Each job keeps durable state, revision checks, and artifact hashes, with role-based handoffs for planning, modeling, geometry QA, interchange, and review.91MITWhy this server?
Allows AI agents to drive Unreal Engine 5, including creating projects, importing assets, building levels and Blueprints, configuring replication, compiling C++, running Play In Editor, and packaging the game.
AlicenseBqualityBmaintenanceAn MCP server that lets an AI agent drive Unreal Engine 5: create projects, import assets, build levels and Blueprints, configure replication, compile C++, run Play In Editor and package the game.100123 PyPI5MITWhy this server?
Provides tools to control and interact with an Unreal Engine 5 editor, including spawning actors, managing assets, manipulating materials, authoring Blueprints, controlling the viewport camera, taking screenshots, and executing arbitrary Python scripts in the editor.
Why this server?
Provides tools to control Unreal Engine 5 editor from AI coding assistants, including asset management, blueprint creation, material graph editing, data tables, actors, Niagara VFX, StateTree, performance profiling, and more.
AlicenseBqualityCmaintenanceControls Unreal Engine 5 editor from AI coding assistants, enabling 280 commands across 13 categories for materials, blueprints, Niagara VFX, and more.10069 PyPI39Mozilla Public 2.0