UnrealEngine Bridge
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TDQS
Scored across 25 tools
Each tool has a clearly distinct purpose: mood tools are separate from viewport, X3D, spatial, and general utilities. No two tools appear to do the same thing, and descriptions clarify boundaries.
All tools use the 'ue_' prefix followed by a consistent verb_noun pattern (e.g., apply_mood_preset, get_world_info, snap_to_ground). Minor deviations like 'ue_status' are still clear and follow the convention.
With 25 tools, the server covers a broad range of Unreal Engine operations without being excessive. The count is appropriate for comprehensive bridge functionality, though it could be slightly trimmed.
The tool surface is extensive, covering mood, time, sky, viewport, X3D, spatial queries, and actor manipulation. The ue_execute_python tool fills many gaps. Minor omissions like direct material editing are acceptable given the scope.