UE5-MCP-Server
Provides tools for interacting with Unreal Engine 5 via its Web Remote Control interface, enabling real-time bidirectional control, scene and asset manipulation, C++ code injection and compilation, automated lighting builds, and advanced viewport management.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@UE5-MCP-Serverspawn a circle of 10 cubes at the origin"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Unreal Engine 5 MCP Bridge
📖 Project Overview
This project is a lightweight, high-performance server application based on the Model Context Protocol (MCP). It serves as an ultimate bridge between Large Language Models (like Claude) and Unreal Engine 5 (UE5).
By integrating directly with UE5's native Web Remote Control interface, this project empowers AI to interact directly with the underlying Unreal Engine. AI can not only query and modify assets within the engine but also dynamically inject C++ code, compile core modules, and manipulate all elements within the scene with high-level privileges.
Related MCP server: Unreal Engine MCP Server
✨ Core Features
🔌 Real-time Bidirectional Remote Control: Deep integration with UE5 Web Remote Control via HTTP/JSON protocols, enabling zero-latency instruction execution.
🧱 C++ Blueprint Code Injection & Compilation: Supports AI in writing native C++ Actors and Blueprint Function Libraries in the background, and triggering cross-process Live Coding compilation with a single command.
🎮 Automated Scene & Viewport Management: Includes a suite of advanced tools, such as:
ue5_spawn_actors_batch: High-performance batch generation and alignment of objects (e.g., spawning circles or array matrices).ue5_pilot_actor: Takes over the editor camera, enabling AI-level automated cinematic movements and scene touring.ue5_build_lighting: Automated scene lighting builds.
🎨 Automated Asset Assembly: Supports dynamic retrieval of materials and automatic assignment to scene meshes, enabling one-click material swapping and beautiful level generation.
🚀 Quick Start
Ensure the
Web Remote Controlplugin is enabled in Unreal Engine, and start the server (default port: 30010).Run
npm installin the root directory of this project to install dependencies.Run
npm run buildto build the project.Connect to UE5 by mounting this project in your MCP client configuration.
🛠Tech Stack
Node.js / TypeScript: MCP Server Core Logic
Model Context Protocol SDK: Official Communication Standard
Unreal Engine 5 Web Remote Control: Unreal Engine Native Open API
Generated with AI assistance. Bridging the gap between Language Models and Game Engines.
Maintenance
Resources
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Looking for Admin?
If you are the server author, to access and configure the admin panel.
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