ue5_spawn_actors_batch
Batch spawn multiple actors at specified transforms using a static mesh asset or actor class. Populate large scenes like forests.
Instructions
Spawns multiple actors in sequence. Useful for generating forests or large scenes quickly.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"transforms": "<transforms>"
},
"name": "ue5_spawn_actors_batch"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| objectPath | No | Asset path of the static mesh to spawn (Mutually exclusive with actorClass). | |
| actorClass | No | Class path of the actor to spawn (Mutually exclusive with objectPath). | |
| transforms | Yes | An array of transforms. |