Enables AI agents to control Unreal Engine 5 through natural language commands, using the Model Context Protocol and Remote Control API to build levels, change assets, and trigger blueprints.
A server that enables control of Unreal Engine 5.5+ using natural language commands, allowing users to create Blueprints, manipulate actors, work with nodes, manage project settings, and create UMG widgets through the Model Context Protocol.
Bridges AI assistants to Unreal Engine 5 editor, enabling direct manipulation of levels, actors, Blueprints, and Animation Blueprints through natural language commands.
A comprehensive bridge connecting AI agents to Unreal Engine 5.7 through 39 MCP tools for scene manipulation, asset management, and blueprint control. It enables real-time perception and editor automation using the Remote Control API and file-based protocols.
Enables AI assistants to control Unreal Engine via Remote Control API for game development automation, including asset management, actor control, level editing, animation, physics, visual effects, and cinematics creation through natural language.
Enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin, supporting asset management, actor control, sequencer, and more via HTTP or WebSocket transport.