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blender_shaders

Create and edit node-based materials in Blender by adding shader nodes, connecting them, and managing material properties through a structured interface.

Instructions

Shader node graph operations for materials.

Operations:

  • create_material: create a node-based material

  • create_node: add a shader node to an existing material

  • connect_nodes: wire two shader nodes together

  • list_node_types: return common ShaderNode type names

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
operationNocreate_material
material_nameNo
node_typeNoShaderNodeBsdfPrincipled
node_nameNo
from_nodeNo
from_socketNo
to_nodeNo
to_socketNo
shader_typeNoShaderNodeBsdfPrincipled
location_xNo
location_yNo
node_propertiesNo
clear_nodesNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must fully disclose behavioral traits. It mentions operations but does not describe side effects, required state (e.g., must have an active material), error conditions, or whether operations are destructive. Minimal behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and front-loaded with the purpose, followed by a clear bullet list of operations. No unnecessary words, though it could benefit from a brief note on parameter usage.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (13 parameters, no schema descriptions, no annotations), the description is severely incomplete. It does not explain how to use parameters, prerequisites, or expected outcomes for each operation. An output schema exists but is not visible, and the description adds little context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, meaning the schema provides no parameter documentation. The description adds no meaning beyond listing operation names; none of the 13 parameters (e.g., material_name, node_type) are explained or mapped to the operations.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Shader node graph operations for materials' and lists four specific operations, distinguishing it from sibling tools like blender_materials or blender_geonodes which handle different aspects of materials or geometry nodes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like blender_materials or blender_geonodes. The description only lists operations without contextual usage advice or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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