blender_modifiers
Apply and manage mesh modifiers in Blender, with support for subdivision, bevel, mirror, solidify, array, and boolean operations.
Instructions
Apply and manage mesh modifiers in Blender.
Supports multiple operations through the operation parameter:
add_subsurf: Add subdivision surface modifier
add_bevel: Add bevel modifier
add_mirror: Add mirror modifier
add_solidify: Add solidify modifier
add_array: Add array modifier
add_boolean: Add boolean modifier
add_decimate: Add decimation modifier
add_displace: Add displacement modifier
add_wave: Add wave modifier
remove_modifier: Remove a modifier
apply_modifier: Apply modifier to mesh
get_modifiers: List all modifiers on object
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | Modifier operation type | add_subsurf |
| object_name | No | Name of object to modify | |
| modifier_name | No | Name of modifier to operate on | |
| modifier_type | No | Type of modifier to add | SUBSURF |
| levels | No | Subdivision levels (for subsurf) | |
| render_levels | No | Render subdivision levels | |
| segments | No | Number of segments (for bevel, screw) | |
| angle_limit | No | Angle limit in degrees (for edge split) | |
| width | No | Width/thickness (for solidify, bevel) | |
| offset | No | Offset distance (for solidify) | |
| count | No | Count/repetitions (for array) | |
| merge_threshold | No | Merge threshold (for mirror) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |