blender_modifiers
Apply and manage mesh modifiers in Blender, including subsurf, bevel, mirror, solidify, array, boolean, decimate, displace, and wave. Add, remove, apply, or list modifiers on objects.
Instructions
Apply and manage mesh modifiers in Blender.
Supports multiple operations through the operation parameter:
add_subsurf: Add subdivision surface modifier
add_bevel: Add bevel modifier
add_mirror: Add mirror modifier
add_solidify: Add solidify modifier
add_array: Add array modifier
add_boolean: Add boolean modifier
add_decimate: Add decimation modifier
add_displace: Add displacement modifier
add_wave: Add wave modifier
remove_modifier: Remove a modifier
apply_modifier: Apply modifier to mesh
get_modifiers: List all modifiers on object
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| count | No | Count/repetitions (for array) | |
| width | No | Width/thickness (for solidify, bevel) | |
| levels | No | Subdivision levels (for subsurf) | |
| offset | No | Offset distance (for solidify) | |
| segments | No | Number of segments (for bevel, screw) | |
| operation | No | Modifier operation type | add_subsurf |
| angle_limit | No | Angle limit in degrees (for edge split) | |
| object_name | No | Name of object to modify | |
| modifier_name | No | Name of modifier to operate on | |
| modifier_type | No | Type of modifier to add | SUBSURF |
| render_levels | No | Render subdivision levels | |
| merge_threshold | No | Merge threshold (for mirror) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |