blender_modifiers
Add, remove, and apply mesh modifiers to Blender objects: subdivision surface, bevel, mirror, solidify, array, boolean, decimate, displacement, wave.
Instructions
Apply and manage mesh modifiers in Blender.
Supports multiple operations through the operation parameter:
add_subsurf: Add subdivision surface modifier
add_bevel: Add bevel modifier
add_mirror: Add mirror modifier
add_solidify: Add solidify modifier
add_array: Add array modifier
add_boolean: Add boolean modifier
add_decimate: Add decimation modifier
add_displace: Add displacement modifier
add_wave: Add wave modifier
remove_modifier: Remove a modifier
apply_modifier: Apply modifier to mesh
get_modifiers: List all modifiers on object
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | Modifier operation type | add_subsurf |
| object_name | No | Name of object to modify | |
| modifier_name | No | Name of modifier to operate on | |
| modifier_type | No | Type of modifier to add | SUBSURF |
| levels | No | Subdivision levels (for subsurf) | |
| render_levels | No | Render subdivision levels | |
| segments | No | Number of segments (for bevel, screw) | |
| angle_limit | No | Angle limit in degrees (for edge split) | |
| width | No | Width/thickness (for solidify, bevel) | |
| offset | No | Offset distance (for solidify) | |
| count | No | Count/repetitions (for array) | |
| merge_threshold | No | Merge threshold (for mirror) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |