blender_particles
Create and control particle effects like hair, fire, water, and more. Configure emission, physics, and baking for realistic simulations.
Instructions
Create and manage particle systems and effects.
Supports multiple operations through the operation parameter:
create_particle_system: Create basic particle system
create_hair_particles: Create hair/fur particles
create_fire_effect: Create fire/smoke particles
create_water_effect: Create water/splash particles
control_emission: Control particle emission settings
bake_particles: Bake particle simulation
set_particle_physics: Configure particle physics
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lifetime | No | Lifetime of each particle in frames | |
| end_frame | No | Frame when emission ends | |
| operation | No | Particle operation type | create_particle_system |
| object_name | No | Name of object to add particles to | |
| start_frame | No | Frame when emission starts | |
| emission_rate | No | Particles emitted per frame | |
| particle_size | No | Size of individual particles | |
| particle_count | No | Total number of particles |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |