blender_particles
Create and manage particle systems including hair, fire, water, and more. Control emission, bake simulations, and configure physics for dynamic effects.
Instructions
Create and manage particle systems and effects.
Supports multiple operations through the operation parameter:
create_particle_system: Create basic particle system
create_hair_particles: Create hair/fur particles
create_fire_effect: Create fire/smoke particles
create_water_effect: Create water/splash particles
control_emission: Control particle emission settings
bake_particles: Bake particle simulation
set_particle_physics: Configure particle physics
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | Particle operation type | create_particle_system |
| object_name | No | Name of object to add particles to | |
| particle_count | No | Total number of particles | |
| lifetime | No | Lifetime of each particle in frames | |
| start_frame | No | Frame when emission starts | |
| end_frame | No | Frame when emission ends | |
| emission_rate | No | Particles emitted per frame | |
| particle_size | No | Size of individual particles |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |