blender_vrm_metadata
Manage VRM avatar metadata including first-person offset, blink/viseme mappings, spring bone physics, and look-at settings. Export configuration for VRM-compatible platforms.
Instructions
Comprehensive VRM metadata management for avatar configuration.
Handles all VRM-specific settings required for proper avatar functionality in VRChat, VRoid Studio, and other VRM-compatible platforms.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | VRM metadata operation type | set_first_person_offset |
| offset_x | No | First person X offset from head bone | |
| offset_y | No | First person Y offset from head bone | |
| offset_z | No | First person Z offset from head bone (typically 0.1-0.2) | |
| viseme_mappings | No | Custom viseme to shape key mappings | |
| blink_shape_key | No | Shape key name for blink animation | blink |
| spring_bone_settings | No | Spring bone physics configuration | |
| look_at_settings | No | Eye tracking look-at configuration | |
| output_path | No | Path for metadata export | //vrm_metadata.json |
| include_spring_bones | No | Include spring bone data in export | |
| include_look_at | No | Include look-at data in export | |
| target_armature | No | Specific armature to modify | |
| target_mesh | No | Specific mesh for facial operations |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |