blender_transform
Move, rotate, scale, or reset object transforms in Blender 3D. Supports absolute or relative positioning in world, local, cursor, or parent space.
Instructions
Transform objects in 3D space.
Supports multiple operations through the operation parameter:
set_location: Set object position
set_rotation: Set object rotation (degrees)
set_scale: Set object scale
translate: Move object by offset
rotate: Rotate object by angle
scale: Scale object by factor
apply_transform: Apply transforms to mesh
reset_transform: Reset transforms to identity
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | Transform operation type | set_location |
| object_names | No | Name(s) of object(s) to transform | |
| x | No | ||
| y | No | ||
| z | No | ||
| rotation_x | No | ||
| rotation_y | No | ||
| rotation_z | No | ||
| scale_x | No | ||
| scale_y | No | ||
| scale_z | No | ||
| space | No | Coordinate space (WORLD, LOCAL, CURSOR, PARENT) | WORLD |
| relative | No | Apply transformation relative to current values |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |