manage_object_construction
Construct and modify 3D objects in Blender by describing them in natural language, with AI generating and executing the necessary Python scripts.
Instructions
AI-powered object construction and modification via sampling.
construct: natural language → Blender Python → execute in scene
construct_and_save: construct then immediately save to repository
modify: find stored script for object, sample modification, validate, execute
Requires a client that supports MCP sampling (Claude Desktop, Antigravity, etc.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ctx | Yes | ||
| operation | No | construct | |
| object_name | No | ||
| description | No | ||
| name | No | ConstructedObject | |
| complexity | No | standard | |
| style_preset | No | ||
| reference_objects | No | ||
| allow_modifications | No | ||
| modification_description | No | ||
| max_iterations | No | ||
| preserve_original | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||