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blender_animation

Animate objects and characters in Blender using keyframes, shape keys, actions, constraints, and baking for export.

Instructions

PORTMANTEAU PATTERN RATIONALE: Consolidates 17 related animation operations into single interface. Prevents tool explosion while maintaining full animation workflow functionality from basic keyframes to advanced character rigging. Follows FastMCP 2.14.3 best practices.

Comprehensive animation system for Blender supporting keyframes, shape keys, actions, constraints, and baking.

Animation Categories:

Basic Animation (7 operations):

  • set_keyframe: Insert keyframes for location/rotation/scale at specific frames

  • animate_location: Create movement animation between start/end frames

  • animate_rotation: Create rotation animation with customizable curves

  • animate_scale: Create scale animation with interpolation control

  • play_animation: Start/stop viewport playback for preview

  • set_frame_range: Define timeline start/end frames for scene

  • clear_animation: Remove all keyframes from object (destructive)

Shape Keys (VRM facial expressions) (4 operations):

  • list_shape_keys: Display all morph targets on mesh object

  • set_shape_key: Set blend value (0.0-1.0) for shape key

  • keyframe_shape_key: Insert keyframe for shape key animation

  • create_shape_key: Create new shape key from current mesh state

Action Management (4 operations):

  • list_actions: Show all animation actions in blend file

  • create_action: Generate new action clip for object animation

  • set_active_action: Assign action to object for playback

  • push_to_nla: Push action to NLA track for layering/compositing

Interpolation & Timing (2 operations):

  • set_interpolation: Set keyframe interpolation type (LINEAR, BEZIER, BOUNCE, ELASTIC, CONSTANT)

  • set_easing: Configure easing curves (AUTO, EASE_IN, EASE_OUT, EASE_IN_OUT)

Constraints (2 operations):

  • add_constraint: Add transform constraints to objects

  • add_bone_constraint: Add pose constraints to armature bones

Baking for Export (2 operations):

  • bake_action: Convert constraints to keyframes for export compatibility

  • bake_all_actions: Consolidate NLA strips into single action

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
operationNoThe animation operation to perform. Must be one of: "set_keyframe", "animate_location", "animate_rotation", "animate_scale", "play_animation", "set_frame_range", "clear_animation", "list_shape_keys", "set_shape_key", "keyframe_shape_key", "create_shape_key", "list_actions", "create_action", "set_active_action", "push_to_nla", "set_interpolation", "set_easing", "add_constraint", "add_bone_constraint", "bake_action", "bake_all_actions". - Basic operations: "set_keyframe", "animate_*", "play_animation", "set_frame_range", "clear_animation" - Shape key operations: "list_shape_keys", "set_shape_key", "keyframe_shape_key", "create_shape_key" - Action operations: "list_actions", "create_action", "set_active_action", "push_to_nla" - Interpolation: "set_interpolation", "set_easing" - Constraints: "add_constraint", "add_bone_constraint" - Baking: "bake_action", "bake_all_actions"set_keyframe
object_nameNoTarget object name for animation operations. Required for most operations.
armature_nameNoTarget armature name for bone-specific operations. Required for: "add_bone_constraint", bone targeting in constraints.
bone_nameNoTarget bone name within armature for pose operations. Required for: "add_bone_constraint", bone targeting in constraints.
frameNoFrame number for keyframe insertion. Default: 1. Range: 1 to 10000.
start_frameNoStarting frame for animation ranges. Default: 1. Must be < end_frame.
end_frameNoEnding frame for animation ranges. Default: 60. Must be > start_frame.
locationNoTarget location coordinates (x, y, z) for keyframes. Required for: "set_keyframe" (location), "animate_location".
rotationNoTarget rotation values (degrees) for keyframes. Required for: "set_keyframe" (rotation), "animate_rotation".
scaleNoTarget scale factors (x, y, z) for keyframes. Required for: "set_keyframe" (scale), "animate_scale".
start_locationNoStarting location for animation. Default: (0, 0, 0).
end_locationNoEnding location for animation. Default: (5, 0, 0).
start_rotationNoStarting rotation for animation. Default: (0, 0, 0).
end_rotationNoEnding rotation for animation. Default: (360, 0, 0).
start_scaleNoStarting scale for animation. Default: (1, 1, 1).
end_scaleNoEnding scale for animation. Default: (2, 2, 2).
shape_key_nameNoName of shape key for morph operations. Required for: "set_shape_key", "keyframe_shape_key", "create_shape_key".
valueNoShape key blend value. Range: 0.0 to 1.0. Default: 1.0. Required for: "set_shape_key", "keyframe_shape_key".
from_mixNoWhether to create shape key from current mix. Default: False.
action_nameNoName for new or existing action. Required for: "create_action", "set_active_action", "push_to_nla".
track_nameNoNLA track name for action placement. Default: auto-generated.
interpolationNoKeyframe interpolation type. One of: "CONSTANT", "LINEAR", "BEZIER", "SINE", "QUAD", "CUBIC", "QUART", "QUINT", "EXPO", "CIRC", "BACK", "BOUNCE", "ELASTIC". Default: "BEZIER".BEZIER
easingNoKeyframe easing mode. One of: "AUTO", "EASE_IN", "EASE_OUT", "EASE_IN_OUT". Default: "AUTO".AUTO
data_pathNoFCurve data path for interpolation operations. Default: auto-detected.
constraint_typeNoType of constraint to add. One of: "COPY_ROTATION", "COPY_LOCATION", "COPY_SCALE", "TRACK_TO", "DAMPED_TRACK", "LOCKED_TRACK", "STRETCH_TO", "CLAMP_TO", "TRANSFORM", "CHILD_OF". Default: "COPY_ROTATION".COPY_ROTATION
target_nameNoName of target object for constraint. Required for all constraint operations.
target_armatureNoName of target armature for bone constraints.
target_boneNoName of target bone for bone constraints.
influenceNoConstraint influence factor. Range: 0.0 to 1.0. Default: 1.0.
visual_keyingNoInclude visual transforms in baking. Default: True.
clear_constraintsNoRemove constraints after baking. Default: False.
bake_typesNoTypes of data to bake. One of: "POSE", "OBJECT", "ALL". Default: "POSE".POSE

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the full burden. It only mentions destructiveness for 'clear_animation' but lacks details on side effects, permissions, undo behavior, or performance. This is insufficient for a complex tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with categories and bullet points, but it is verbose, especially the portmanteau rationale. It could be more concise without losing clarity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (32 parameters, 21 operations), the description covers categories and operations adequately. However, it omits output schema details and error handling, though an output schema exists. Somewhat incomplete but acceptable.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so each parameter is already documented. The description adds grouping by category and some context (e.g., which operations require which parameters), but the incremental value is modest. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Comprehensive animation system for Blender' and lists all categories and operations. The tool name 'blender_animation' directly indicates its domain, and the detailed breakdown distinguishes it from sibling tools like blender_mesh or blender_transform.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not explicitly state when to use this tool vs alternatives like blender_shapekeys or blender_rigging. While the categorization helps, there is no guidance on use cases or when not to use certain operations.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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