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# Blender MCP — AI-Powered Blender Automation

Control Blender with natural language through MCP. Tell Claude to create a steampunk robot
with glowing eyes and watch it build in Blender.

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## Get started in 2 minutes

| Download | What it is |
|----------|------------|
| [**blender-mcp-*.mcpb**](https://github.com/sandraschi/blender-mcp/releases/latest) | MCP server for Claude Desktop |
| [**Blender**](https://www.blender.org/download/) | 3D app (install separately, never bundled) |
| [**blender_bridge_addon.py**](https://github.com/sandraschi/blender-mcp/releases/latest/download/blender_bridge_addon.py) *(optional)* | Live viewport only — skip for headless use |

**Steps**

1. Download the `.mcpb` from [Releases](https://github.com/sandraschi/blender-mcp/releases/latest)
2. Drag it into **Claude Desktop** (Settings → MCP Servers → Install from file)
3. Install [Blender](https://www.blender.org/download/) if you have not already
4. Restart Claude Desktop and try: *Create a red cube on a gray floor with a sun lamp.*

That is enough for most tools — the server runs Blender headless in the background.

**Optional — live viewport:** install the [bridge addon](addon/blender_bridge_addon.py) in Blender to watch the scene update while you chat. See [INSTALL.md](INSTALL.md#optional-live-blender-viewport-bridge-addon).

Other install methods (npx mcpb, manual config, developer setup): **[INSTALL.md](INSTALL.md)**

## How it runs

| Mode | Host app | When |
|------|----------|------|
| **Headless (default)** | `blender --background` subprocess | Batch export, CI, agents without a display; VSE, geonodes, most mesh ops |
| **Live GUI (optional)** | Blender + [bridge addon](addon/blender_bridge_addon.py) | Watch the agent build; viewport screenshots; sculpt with live feedback |
| **Per-tool override** | `prefer_session=False` | Batch jobs force headless even if bridge is connected |

**You do not need to open Blender's UI** for most MCP tools — the server spawns headless Blender automatically and falls back from live session when no bridge is connected.

Install [Blender](https://www.blender.org/download/) separately; it is never bundled. Override path with `BLENDER_EXECUTABLE`.

> **Watch or batch** — Most tools run headless. Use `blender_session` start + the bridge addon only if you want the viewport to update live. See [INSTALL.md](INSTALL.md#optional-live-blender-viewport-bridge-addon).

## Hands-in / Hands-out

| Direction | Artifacts | Notes |
|-----------|-----------|-------|
| **Hands-in** | Natural-language scene prompts | Agent instructions; `blender_ai_*` script generation |
| **Hands-in** | `.blend`, image refs, mesh files | Webapp upload or tool params |
| **Hands-in** | Rodin / Tripo / Hunyuan mesh URLs | `blender_ai_generate` and related tools |
| **Hands-in** | Inline `bpy` scripts | `blender_script_execute`, handler-backed tools |
| **Hands-out** | `.glb`, `.gltf`, `.fbx`, `.obj`, `.usd` | `blender_export` — **headless** |
| **Hands-out** | `.vrm`, VRChat-ready avatars | Export + validation pipeline — **headless** |
| **Hands-out** | `.blend` (saved scene) | After agent edit session — headless or live bridge |
| **Hands-out** | Viewport PNG, MP4 (VSE), Gaussian splats | `blender_render`, `blender_vse`, splat tools — **headless** |

### Fleet pipelines (downstream)

| Downstream MCP | Takes from blender-mcp |
|----------------|------------------------|
| [godot-mcp](https://github.com/sandraschi/godot-mcp) | `.glb` / `.gltf` game assets |
| [vrchat-mcp](https://github.com/sandraschi/vrchat-mcp) | `.vrm` after validation |
| [tahoma2d-mcp](https://github.com/sandraschi/tahoma2d-mcp) | Rendered image sequences / GP output |
| [freecad-mcp](https://github.com/sandraschi/freecad-mcp) | `.step` via intermediate export |
| [unity3d-mcp](https://github.com/sandraschi/unity3d-mcp) | `.fbx` / `.glb` for Unity import |

## Features

- **Natural-language 3D creation** — scenes, meshes, materials, lighting, animation
- **Live GUI bridge** — watch the agent build in Blender while you chat
- **48+ MCP tools** — mesh edit, sculpt, geonodes, compositor, VSE, export (GLB, VRM, VRChat, Unity)
- **Generative AI hooks** — Rodin/Tripo/Hunyuan mesh generation and vision refine
- **Webapp dashboard** — scene explorer, agent lab, materials, mesh/splat pipeline
- **Fleet-ready** — FastMCP 3.2, `.mcpb` packaging, Prometheus metrics, optional Docker

## What You Can Do

Try these in Claude Desktop after install:

> Create a red cube on a gray floor with a sun lamp and render a viewport screenshot.

> Build a simple chair with wood material and export as GLB.

> Start a live Blender session and add a sphere with a metallic blue shader.

## Documentation

| Doc | Contents |
|-----|----------|
| [Installation](INSTALL.md) | All install methods, prerequisites, bridge setup |
| [Configuration](docs/CONFIGURATION.md) | Env vars, Claude Desktop `env` block |
| [Tool Reference](docs/FEATURES.md) | Capabilities and tool catalog |
| [Development](docs/DEVELOPMENT.md) | Contributing, `just`, lint, build |
| [Troubleshooting](docs/TROUBLESHOOTING.md) | Common errors and fixes |
| [Architecture](docs/ARCHITECTURE.md) | System design |
| [Roadmap](docs/ROADMAP.md) | Planned improvements |
| [Monitoring](docs/MONITORING.md) | Prometheus / Grafana / Loki |
| [Docker](docs/DOCKER.md) | Optional container deploy |

Extended guides: [docs/DOCUMENTATION_INDEX.md](docs/DOCUMENTATION_INDEX.md)

## Webapp and Native App

**Dashboard** (optional): `.\start.ps1` → http://localhost:10848 — see [INSTALL.md](INSTALL.md#webapp-dashboard-optional).

**Tauri desktop installer** (~15 MB, no Python required): `just build-native` — see [docs/DEVELOPMENT.md](docs/DEVELOPMENT.md).

## Requirements

- **Claude Desktop** (or any MCP client for manual config)
- **Blender 3.0+** — installed separately, never bundled; override with `BLENDER_EXECUTABLE`
- **LLM (optional)** — Ollama, LM Studio, or cloud API for script generation; see [INSTALL.md](INSTALL.md)
- **OS:** Windows, macOS, Linux
- **Python 3.12+** — only for Options C/D (clone-from-source)

## License

MIT — [FlowEngineer sandraschi](https://github.com/sandraschi). Free for personal and commercial use.

TDQS

C2.9/5.0

Scored across 71 tools

Disambiguation2/5

Many tools overlap heavily: standalone create_collection, list_scenes, clear_scene duplicate operations inside blender_scene; blender_addons and manage_blender_addons are aliases; construct_object and manage_object_construction both build objects from natural language. Agents will struggle to pick the right tool when the same capability is exposed through multiple entry points.

Naming Consistency2/5

Naming mixes conventions: verb_noun (create_collection, list_scenes), noun_specific (blender_mesh, blender_scene), generic (config_get, server_info), and verbose portmanteaus (agentic_blender_workflow, intelligent_3d_processing). The blender_ prefix is used inconsistently, and there is no clear predictable pattern across the tool set.

Tool Count1/5

71 tools is an extreme count, far exceeding even the 50+ threshold for a mismatch. While many tools consolidate operations via portmanteau patterns, the sheer number of exposed tools overwhelms context windows and makes selection impractical for an agent.

Completeness5/5

The set covers an exceptionally broad range of Blender workflows: modeling, animation, rigging, materials, rendering, VSE, sculpt, physics, import/export, AI generation, asset repositories, and platform validation. Despite some missing micro-features (e.g., explicit file save), the surface is remarkably complete for its stated purpose.

Maintenance

ActivityActive
ResponsivenessSlow