blender_export_presets
Platform-specific export presets for VR avatar deployment.
Instructions
Platform-specific export presets for VR avatar deployment.
Handles the critical differences between VR platforms (scale, format, bone limits) ensuring your avatars work correctly in VRChat, Resonite, and Unity environments.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| platform | No | Target VR platform ("VRCHAT", "RESONITE", "UNITY", etc.) | VRCHAT |
| operation | No | Export preset operation type | export_with_preset |
| check_bones | No | Validate bone count and naming in validation | |
| check_scale | No | Validate scale settings in validation | |
| output_path | No | Export output path (without extension) | //export |
| preset_name | No | Name for custom preset creation | |
| base_platform | No | Platform to base custom preset on | VRCHAT |
| target_objects | No | List of object names to export/validate | |
| apply_modifiers | No | Apply modifiers before export | |
| check_materials | No | Validate material compatibility in validation | |
| custom_settings | No | Custom settings for preset creation | |
| include_textures | No | Include textures in export | |
| include_materials | No | Include materials in export |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |