blender_export_presets
Export VR avatars with platform-specific presets for VRChat, Resonite, and Unity, ensuring correct scale, format, and bone limits.
Instructions
Platform-specific export presets for VR avatar deployment.
Handles the critical differences between VR platforms (scale, format, bone limits) ensuring your avatars work correctly in VRChat, Resonite, and Unity environments.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | Export preset operation type | export_with_preset |
| target_objects | No | List of object names to export/validate | |
| platform | No | Target VR platform ("VRCHAT", "RESONITE", "UNITY", etc.) | VRCHAT |
| output_path | No | Export output path (without extension) | //export |
| include_materials | No | Include materials in export | |
| include_textures | No | Include textures in export | |
| apply_modifiers | No | Apply modifiers before export | |
| check_bones | No | Validate bone count and naming in validation | |
| check_materials | No | Validate material compatibility in validation | |
| check_scale | No | Validate scale settings in validation | |
| preset_name | No | Name for custom preset creation | |
| base_platform | No | Platform to base custom preset on | VRCHAT |
| custom_settings | No | Custom settings for preset creation |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |