blender_validation
Validate 3D models and avatars against platform-specific requirements for VRChat, Unity, and Resonite. Checks geometry, materials, rigging, and transforms to identify issues before upload.
Instructions
Comprehensive validation tools for avatars and 3D models.
Performs pre-flight checks to ensure models meet platform requirements for VRChat, Resonite, Unity, and other 3D platforms.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | Validation operation type | validate_avatar |
| target_platform | No | Target platform ("vrchat", "resonite", "unity", "generic") | vrchat |
| check_materials | No | Whether to validate materials and draw calls | |
| check_rigging | No | Whether to validate bone structure and rigging | |
| check_transforms | No | Whether to check for unapplied transforms | |
| check_textures | No | Whether to validate texture requirements | |
| polycount_limit | No | Custom polycount limit override | |
| material_limit | No | Custom material count limit override | |
| bone_limit | No | Custom bone count limit override | |
| object_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |