blender_validation
Perform pre-flight validation on 3D models to check polycount, materials, rigging, transforms, and textures against platform requirements for VRChat, Unity, and others.
Instructions
Comprehensive validation tools for avatars and 3D models.
Performs pre-flight checks to ensure models meet platform requirements for VRChat, Resonite, Unity, and other 3D platforms.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operation | No | Validation operation type | validate_avatar |
| target_platform | No | Target platform ("vrchat", "resonite", "unity", "generic") | vrchat |
| check_materials | No | Whether to validate materials and draw calls | |
| check_rigging | No | Whether to validate bone structure and rigging | |
| check_transforms | No | Whether to check for unapplied transforms | |
| check_textures | No | Whether to validate texture requirements | |
| polycount_limit | No | Custom polycount limit override | |
| material_limit | No | Custom material count limit override | |
| bone_limit | No | Custom bone count limit override |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |