blender_physics
Set up and manage physics simulations for 3D objects: enable rigid body, cloth, soft body, fluid effects, bake animations, add force fields, and apply constraints.
Instructions
Enable and configure physics simulations for objects.
Supports multiple operations through the operation parameter:
enable_rigid_body: Add rigid body physics to object
enable_cloth: Add cloth simulation to object
enable_soft_body: Add soft body simulation to object
enable_fluid: Add fluid simulation to object
bake_physics: Bake physics simulation to keyframes
add_force_field: Add force field to scene
set_rigid_body_constraint: Add constraints between objects
configure_world: Set up physics world settings
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mass | No | Object mass in kg | |
| friction | No | Friction coefficient (0-1) | |
| operation | No | Physics operation type | enable_rigid_body |
| bounciness | No | Bounciness/restitution (0-1) | |
| object_name | No | Name of object to apply physics to | |
| physics_type | No | Type of physics (RIGID_BODY, CLOTH, SOFT_BODY, FLUID) | RIGID_BODY |
| damping_linear | No | Linear damping | |
| collision_shape | No | Collision shape type (MESH, BOX, SPHERE, etc.) | MESH |
| damping_angular | No | Angular damping | |
| rigid_body_type | No | Rigid body type (ACTIVE, PASSIVE) | ACTIVE |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |